Shadow Of The Colossus[SCUS 974 72;1-NTSC]


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Torrent Hash : CDD82D3426C4B988BD00D5A964F24B54BB57F1C8
Torrent Added : 1 Year+ in Games - PS2
Torrent Size : 921.78 MB


Shadow Of The Colossus[SCUS 974 72;1-NTSC]
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Torrent File Content (23 files)


Shadow.Of.The.Colossus[SCUS_974.72;1-NTSC]
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Description



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Shadow of the Colossus
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General Information
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Type.................: Game
Platform.............: PS2
Part Size............: 50,000,000 bytes
Number of Parts......: 20
Compression Format...: RAR
File Validation......: SFV
Image Format.........: .iso
Image Created with...: ImgBurn




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Post Information
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Posted by............: SCEA SCEI
Posted on............: 18/10/2005

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Release Notes
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SCEA SCEI
Fantasy Action Adventure
Release: Oct 18, 2005
» ESRB: Teen


Towering mythical giants walk the earth, and it's your job to kill them in
Shadow of the Colossus, the long-awaited PlayStation 2 adventure from the team
that created 2001's sublimely rendered ICO. Shadow shares a prevailing aesthetic
and subtle attention to detail with ICO, but where the latter focused on the
intimately protective relationship between an outcast boy and his fragile
feminine charge, this new game pits you in epic combat against some of the
largest foes ever to grace a television screen. The game's fighting and pacing
are in stark contrast to those of typical action games, but with a little
patience and a taste for high-concept adventure, you'll find an experience here
that's unlike any other.
You'll do battle against some of the largest foes in video game history in your
quest to save your fallen love.
There's only a bare pretense of story at the outset. From the introduction, you
know that you'll play the role of a young warrior who has brought his fallen
love to a faraway temple in the hopes of restoring her to health. According to a
mysterious presence that dwells within the sanctuary walls, the only way to save
this girl is to hunt down and destroy the 16 colossal beasts that roam the
varied lands surrounding the temple. This is all you know as you set out on your
quest, and it's all you need to know. Is the girl your wife, or perhaps your
sister? Is she dead or merely injured? What is it about the colossi, exactly,
that will confer upon you the power to bring her back?
The answers don't really matter. Your focus and sole occupation is the defeat of
the colossi themselves, and these striking, larger-than-life beings are the real
stars of this show. Shadow's gameplay consists of two parts. You leave the
temple in search of the next colossus (under instruction from that disembodied
voice), and when you find the beast, you engage it and kill it. Once you've
slain and absorbed the essence of that colossus, you return to the temple in a
dreamlike haze so you can repeat the process all over again. There's no
quantifiable leveling up, and no menial combat to get in the way of each
encounter. You'll fight each colossus in quick succession, and you'll finish the
game in essentially the same state as you began it.
If all this sounds like a series of massive boss fights that make up an entire
game, it's more or less what it is. The designers could have doubled or even
tripled the length of the adventure by placing hundreds of lesser foes between
you and your ultimate objectives. But that would have only diluted the
experience of fighting these beasts that tower hundreds of feet above you and
shake the very earth with their footsteps. In other words, don't mistake Shadow
of the Colossus' purity of focus for a thin or potentially unsatisfying
adventure. Indeed, it's one of the game's most commendable traits.
In the spirit of that singular design, your tools of battle are basic and
unchanging. You embark on your trusty steed armed only with a simple sword and a
bow and arrow, which you'll keep with you till you've seen your quest through to
the end. The sword acts as a compass of sorts. When you hold it aloft in the
sunlight, the sword produces a beam of light that becomes more focused as you
point it closer to the location of the next battle. Once you've pinpointed your
destination, it's a relatively simple matter to navigate the environment until
you reach the area in which the colossus makes its home. On occasion, you'll
have to circumvent such obstacles as canyons or mountains to get where you're
going, and you'll sometimes be faced with light, Prince of Persia-style
platforming elements that require you to climb moss-covered walls or hoist
yourself over a few ledges. Just as often, though, reaching a colossus is as
simple as pointing your horse in the right direction and just running there.
The real challenge of the game is figuring out how to defeat the colossi, each
of which is unique in its own way. Your sword and bow are indispensable tools in
the appropriate situations, but your most important weapon against the great
beasts is your wits, which you'll need to use in full to puzzle out the right
way to defeat each colossus without being ground under one massive heel after
another. In fact, Shadow of the Colossus feels almost as much like a puzzle game
as it does an action game, or an adventure, since you'll frequently have to make
creative use of both the environment and your weapons just to reach a monster's
weak points, much less strike at these points effectively to bring it down.
The battles with each great beast are exceptionally hectic and thrilling.
Climbing up the back of a thrashing enemy the size of a skyscraper is quite the
experience.
Simply put, the battles with the colossi are among the most frantic and exciting
action sequences in gaming. Your smaller foes are only comparable to, say, a
house, but the largest ones are the size of skyscrapers, reaching heights
hundreds of feet high and sundering the ground with every footstep. Some of them
take flight, soaring high into the air, while others dive deep below the surface
of a lake. Some are fast, and some are slow. Each of your foes exhibits unique
and thoughtful design on the part of the game's creators. No two battles proceed
in nearly the same manner.
The only commonality between all of the colossi is their weak points, which are
always located up high and require you to literally climb right up the great
beasts themselves. Understandably, none of the colossi are happy when you plunge
your sword into their most tender regions. They'll thrash and buck around wildly
in an attempt to remove you, and you'll spend more time clinging desperately to
a given monster than you will actually attacking it. There's a grip mechanic at
work here, whereby holding R1 will cause you to grab onto any surface that
provides purchase, whether it's coarse fur or hard armor plating. Oddly, if
you're thrown to the ground even from a hundred feet up, you'll usually only
take a small amount of damage and then be required to climb all the way back up
again.

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Install Notes
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Format: .iso
size: 2,49 GB (2.675.015.680 bytes)


























































































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